峥's profileDai Zheng, User Centered...PhotosBlogListsMore Tools Help
    9/29/2009

    Akupunktur lyngby,Akupunktører

     Yan Wang Akupunktur

     Lyngby hovedgade 601

      (Hos Kiropraktorerne)

     

     Tidsbestilling: 45939393, mobil 60682859

     Priser:

     Første gang: 400 Kr.

     Følgende   :  350 Kr.

     

     Jeg er uddannet læge i traditionel kinesisk

     medicin p?universitetet i Beijing. Jeg har

     arbejdet p?to sygehuse i Beijing i tilsammen

     20 år. Jeg er udnævnt til visecheflæge.

     

    背景音乐 加入方法

    这首歌叫做 things-ill-never-say
    如果要加入空间  使用下面的html代码就行了
    <PRE><BGSOUND balance=0 src="http://torley.com/files/mp3/things-ill-never-say.mp3" volume=0 loop=0></PRE>
    9/22/2009

    Den bedste akupunktør i Lyngby, thr best akupunktør in lyngby

    Den bedste akupunktør i Lyngby

    Yan Wang Acupuncture

    www.ywa.dk

    Lyngby Hovedgade 60, 1 sal. 2800 Kgs Lyngby

    Tel. 45 93 93 93

    Mobile: 60 68 28 59

    Website: www.ywa.dk

     

    9/17/2009

    Talking about dai zheng design space

     
    Free website - Wix.com
    11/6/2008

    过生日

    写博客的时间 越来越少  每天想的都是要完成的事情
    突然发现生日来到了
    是怎样的生日呢
     
    身上承担的责任越来越多  最近倒霉的事情也越来越多 要加倍小心了
    在这个时候 自己的理想就变得越来越强烈 对于做研究的兴趣就越来越强
     
    不论是毕业论文 还是 工作 似乎都有了更多意义
    正在做一项有意思的交互研究 本来很头疼  由于给oli做的差不多了 自己的才有了思路
    觉得其实不是没有想法的问题 而是没有勇气去做
    但好像不能仅仅如此 需要更多的 反馈 只是自己想真的是不够的
     
    在学习上 或者工作的的进展 能让我从烦心事情中解脱
    发现自己的心态越来越实际 别人的安慰并不能帮助太多, 真正起到作用的还是自己实际的成长
     
    总会这样想, 最终要靠自己, 坚持和坚强,
     
    今天的结论就是 过生日的话就吃点好的吧 :)
    9/24/2008

    7 张图的工作

    最近在 周旋于 几个大头的问题中, 都是必经阶段吧 
    先是准备明年的毕业设计 是研究,是组织,还是设计 
    现在还可以以去想, 后来发现 应该看看我有什么 
    也应该看看我最喜欢的是什么, 看看我能做什么 

    读书! 这是最大的念头, 踏实了很多... 

    在读不下去的时候,就来到楼下, 和同事聊聊天, 调侃一下向KEY, 
    有些灵感, 找些心情, 然后在这里进行设想的实践 
    很明显 我需要基于这间只有7个人的玻璃房间 
    从这里能看到海,看到桥,看到过往的船 
    当然还有阳光, 

    几乎整个夏日都是在阳关明媚下度过的 
    该觉这是一个真实的假期,心里放松了许多... 
    明年的计划也是基于这个玻璃房间设定的 

    似乎一切从此有了具体的意义, 
    回头来看 我还是这能如此现实, 把一切放在眼前 
    让后生硬的和未来去联系 

    在思考完学习和工作后, 想想生活是不是好了呢? 
    纸箱柜子和拼板桌子算是什么? 
    不稳定的邻居的无线网是否只能在窗台出现? 
    看得见的斜屋顶和看不见的斜地板... 
    我在找什么呢? 为了现在还是未来? 
    为了我还是为了家里, 为了这些朋友,或是为了那些朋友 

    一切都在好起来, 而这个时候 , 我在充分享受由于带来的快感 
    海风, Alsion, 陪伴我无限的思考和没有歌词的唱名,心情沉落到极点 
    此时感到身体在颤动, 无力地流着泪, 
    振作的感觉只能在无力之后才能爆发 

    重新把事情都捡起来 要做的事情很多, 
    要学说话, 要设定我的职业, 要学会控制感情. 

    慢慢来 已经走了很远了
    9/6/2008

    少许的失落

    昨天忙了一整天 晚上还喝了啤酒 
    晚上却突然下雨 本打算回家好好睡觉  结果只好避雨
    不知不觉就睡着了 再醒的时候 外面已经很冷
    只好凑合了.  
     
    虽然赢了比赛 , 但也不全是我的idea,  不过video 倒是很入目
    配了一音乐, 我却自己悲伤起来, 想到很多和那音乐有关的故事
    感觉像是去年做Three, 我的东西帮了不小的忙 ,但是总觉得要独立一回
    要是这次能评个分就好了  也算在攒了一个10
     
    在桑村都是自己瞎忙活 希望期待的生活能好一点
    下星期要忙到死  要搬床 要申请补助  要问黄卡 要钥匙 要为CPD计划我的1个月project,要找buzzer, 要上课 ,要看书,要学丹麦语,要改简历,要给小坏坏打电话,
    死掉算了.....
    多数时间要和liam在一起吧 毕竟期盼了好久 他才来 ,陪他做很多必要的事情 那就更多了...
    小坏坏要问:  "谁是liam?!"
    我又要解释: "和你说过话的23岁男性中国设计师"
     
    呵呵 在你面前我也来一次"失意体前倾"  Orz   
     
    snapshot20080917163237
     
    9/3/2008

    透漏一点点消息

    老ni爷爷 对我很好  我很感激能遇上他, 非常支持我 也让我很有信心.
    虽说大叔总是东扯西扯 也会不断找麻烦 不过都没有触及到关键的地方
    做模型的叔叔 也是 很多我没把握的的 或者我设想的 有他来实现 的确是一件好事
    不过也会害怕自己存在的必要  咳, 想得太多了
    向key 要走了, 不过还是灰常见面, 就是平时没人和我说话, 这里会更加冷清
    所以自己很期待有别的同学来
    其实我最喜欢见到的是小ro,  让我不会担心说什么话, 觉得很自在, 也常看到笑容
     
    之后就是我自己, 他们见面少了,自己要常常在楼上了吧,两张桌子还是低下这张我更喜欢.
    这个周末峥要来了,我还是很兴奋,觉得总算不是只有自己了, 很多事情都能有人商量了.
    生活也会更像是生活.最近的细节很多要一点一点来, 不过重要的还是学业, 现在要做出个123了
    假期很轻松地度过, 又要开始真正的忙碌了. 要读 那些一直想读的 和一直在读的书
    要件那些想见和不想见的人,
     
    又想起来, 我需要更多的体验... 去哪里寻找呢? 也需要靠写论文了.. 11月有一个, 看来还是要自己安排
    希望艾穆维拉能办到桑村 还有她可爱的小亚历山大..
    我自己呢?  希望有个博士读. 心里能踏实一些吧 
    未来还算美好, 今年很幸运, 很幸运 我已经很感激了
     
    希望蛋蛋一切都好....
     
    DSC02764-h
    8/29/2008

    寻找自己的生活

    刚才写了好长的 blog结果消失了
    看来老天就是不让我把那些话写在这里
     
    算了 其实只想说 今年挺重要的 一切都想是在做梦 不知道何时会醒来
     
    我正在寻找自己的生活
    zheng dai

    new website

    welcome to my new post website
    I will arrange some interaction works on it !
    4/25/2008

    DMW 新设计

     
    第一汽车奖第二届中国汽车设计大赛获奖作品 商用车金奖
     
    DMW 小组设计
    MSN Online Status Indicator
    4/19/2008

    I can feel real happy at here

    rational myself cannot control my abreaction of emotional

    It is suprise to me , I can finish so many things in such a week.
    the happiest is I can use my ability sovle the trouble for my friends.
    maybe I loss something , get a worse result for myself.
    but I can feel here is my happy, I got the feeling of a family.
    I gain more trust and honest.  I need that , I need close friend turst each other.

    in fact, I many years ago, I can donot use mother tongue to express my emotion 
    but this time is real memorable.
    How long time the friends can be togother, when I can meet you again in future.
    when DMW can grow up, when I can continue my Irish dream.
    any way I have my own family, I love it , I love my dannia so much, 
    they love me very much too.
    the friends can make me more valueable and more meaningful,

    I open the gate of my emotional part.
    only keyboard instument can help me express my feeling.
    express such a great happy.
    I can't record it again now, but that emotion can be remain inside.
    I can't repeat the same action and melody in every time.
    it is like "once meeting, once special " emotion changed ,
    but I can get different gain and brilliant feeling

    I am persuade my real want, but don't know what is that.
    I am expecting I should not expect. but it is not right or wrong, 
    only  the feeling is true. I will try my best to protect the people who I love. 
    make them happy. it is my dream , my expectation.
    mybe it is too hurry, may be I can't handle it . I want to catch the oppotunity,
    I don't know wether I can lucky again.

    I love you, I am lucky, I am satisfy, I am expecting the brilliant.

     

    我在这里感受到了真正的快乐

    理性的我终于控制不住感性的发泄
    我自己也会觉得很惊人 自己会在一星期完成这么多的事情
    我完成了4 个考试2 个阅读分析
    最高兴的是能靠自己的能力 解决朋友的问题 把他留在学校 留在这些同学身边
    虽然 我的考试成绩比他低 虽然我的报告比他交的晚
    不过我感到 能获得一些家的感觉 能获得一些信赖 和坦诚
    其实很久以前就能不用母语来表达感情了   现在却又觉得这是很难忘的经历
    朋友会在一起多久 未来还能在哪里见面 DMW 又能何时长大 爱尔兰的畅想又能何时实现
    不论怎样 我有自己的家, 我爱我的家,他们也爱我。 我爱小乖乖 她也爱我。
    朋友的感情使我的生活更丰富和更有意义。我突然又一次打开了自己感性的门, 只有键盘乐器能抒发我的心情
    能让我发泄这样的快乐。 键盘乐器虽不能继续记录了, 但是情感记录在我的内心, 我不能重复手指的流动
    但是有一些像 一期一会, 每次的感情不一样 但每次都有独到的收获 和精彩
     
    在追逐自己想要的 但又不知道那是什么 , 我在期盼永远期盼不到的东西, 无法说这是对或是错, 但这样的感受是真实的
    尽自己的所能保护我所爱的人 让爱我的人幸福 我的梦。。。 我的期盼。。。
    或许是太着急 或许是没把握 在眼前的机会不知如何把握 自己的未来是否会再次幸运
    我爱你 我幸运 我满足 我期待精彩
    3/18/2008

    Resume

    Zheng Dai
    User Study Designer/Interactive Designer/Industrial Designer
    Address: Skovvej 20, 1,118, DK-6400, Sønderborg, Denmark
    Cell: +4525953381   Home: +4574134058   Email: guandai@hotmail.com 

    OBJECTIVE
    To obtain a User Centered Design (Usability Design) or Interaction Design position in product/software/service development, utilizing my UCD knowledge and industrial design skills. 

    SUMMARY

    My background is industrial design and multimedia design with working experience, including product design, website design, flash design, environment design, and animation design. At present, I am studying User Centered Design (Usability Design or User Experience Design) and Interaction Design for product/software/service and innovation.

    I’M GOOD AT:

    ·         Based on field research, generate concept and provide solution

    ·         Drawing diagram and sketching to communicate with teammates, and clients.

    ·         A positive team player with other designers and engineers

    ·         Practical knowledge of design methods and procedures

    ·         Fast learner on design software and proficient in many industrial standard design software

    ·         More than 3 years experience on visual design (website design, graphic design)

    COMPUTER SKILLS

    ·         3D Design:  Alias (Studio tools), Solid Works, Maya, AutoCAD, 3DMAX, Rhino

    ·         2D Design:  Photoshop, Illustrator, InDesign, Painter, CorelDraw

    ·         Web design: Flash, Dreamweaver, Fireworks, GoLive

    ·         Multimedia:  Audition (Cool Edit), Premiere, After Effect, Cakewalk, Cubase

    ·         Office:  MS Office (Word, PPT, Excel, Visio), Acrobat Professional

    ·         Programming: ActionScript, Flex/MXML, VB, C++, HTML/CSS, ASP

    EDUCATION

    ·         MS (Degree expected: June, 2009) in IT Product Design at University of Southern Denmark, Denmark.  
    This program focuses on User Center/Experience Design and Interaction Design for product research, development, and innovation.

    Projects including:

    ·         The Spintop Microware – Action Technology
    Designed a microwave controlled by using tilting, rocking, swaying, shaking, and spinning, which the shape likes a spinning top, instead of cold button and box.  

    ·         Wireless Heating Flowmeter Networks – User Center Design
    Based on field research of user experience, we optimized the flowmeter system by a wireless networks and provided a movable center controller for user.  

    ·         Taarborg: becoming history – Experience Design
    For tourists and visitors communicating historical heritage, we set some adjustment in the building. We provided a richer atmosphere that enhanced people experience. 

    ·         Emation Skull – Interactive lamp
    Designed a lamp which can change the color by covering different parts in hand. Made a representable mock-up with microcontroller, including soldering, programming, and connection

     

     

     

    BS (2006) in Industrial Design, at Beijing University of Technology, China.
    This education focuses on design method and procedure. It trained me well on idea generating, art appreciation, and problem solving about a design object’s function and form.

    ·         Projects including:

    ·         Electroencephalography (EEG) Systems development project    
    Worked as an industrial designer and developed an EEG system with electronic and software engineers. Designed the workflow for doctor and designed the physical interface for patient.

    ·         Three-wheel motorcycle and Passenger car design for 2008 Olympic Games

    I designed a 3-wheel motorcycle for the handicapped and a passenger car for 2008 Olympic Games with engineer in a development team. Both of these projects utilize multi-energy system.

     

    WORKING EXPERIENCE

    ·         Young & Rubicam advertisement (full time)        Apr.2007 - May. 2007, Beijing, China
    Position: Graphic Designer, Flash Designer
    Task included: Design advertisements “Uniquely Singapore” for Singapore Tourism Board, AD and package for Bimbo baking company in china, and “2G hotmail mailbox” flash bar for Microsoft Hotmail.

     

    ·         Crossbow Technology Inc Beijing Representative Office (part time) JUL 2005 - OCT 2006, Beijing, China
    Position: Product Designer and Interface Designer, working in an R&D team with structural engineers, Hardware engineers, programmers, and marketing specialists.
    Tasks included:

    ·       ”Open Design Project” for market development and product development.

    ·       Design a new wireless sensor networks for easier and more appropriate to use

    ·       Design a web version interface for MoteView (software application for product)

    ·       Make a flash interface for customer get the information of MNAV
          www.xbow.com/Images/flash/uNAV_flash.swf

    ·       Design Icons, Pack Box, Flyers for Crossbow products 

     

    ·         BAS Enterprise Ltd. (part time)        JUN.2005 - Feb. 2006, Beijing, China
    Position: Visual Designer and Training Specialist
    Task included:

    ·       Design advertisement flyers for Synopsis and DynaSight (both are database software)

    ·       Make a Tutor Video for MicroScribe 3D Digitizing

    ·       Give a demonstration to clients, as part of the product service at Shanghai. 

     

    AWARDS

    ·         Published a paper at SIDeR2008 conference (Student Interaction Design Research Conference). “The potential of artificial intelligence toys - a technology-based design approach” (2008, Sønderborg Denmark, Sponsor:  IT vest, Mads Clausen Institute)

     

    ·         Published a car design, “Dolphin”, on “Car styling (Volume 181, November, 2007)”. “Dolphin” is a bionic style design for single driving car.  (2007, Japan, Car Styling Magazine, Kaneko Enterprises,Inc.)

     

    ·         Honored special award for my design: “Three” at “07 International Invitation Competition for Concept Design of Metropolitan Vehicle”. “Three” is a compacted car designed with 3 seats in one row and an alterable trunk lid at rear. (2007, Beijing, China, Sponsor: Beijing University of Technology)

    ·         Honored winning award for my design: “Zone” at “Unicom new force national university student car design competition”. “Zone” is a single car, working in a sharing traffic system. Users rent and drive the car between stations. (2006, Changsha, China, Sponsor: China Association of automobile manufacturers)

    ·         Honored 1st award for my design: “Test Tea” at “Dialogue with Tradition National Invitatory Exhibit”. “Test Tea” is a sculpture design to express the feeling of rich and honor. (2006, Beijing, China,
    Sponsor: Chinese Folk Literature and Art Society)

     

     REFERENCE:

    ·         Jacob Buur, Professor, Mads Clausen Institute , University of Southern Denmark, buur@mci.sdu.dk

    ·         Wendy Gunn, Associate Professor, Mads Clausen Institute, SDU, gunn@mci.sdu.dk

    ·         Qu Yanrui, Professor, Depart. of Industrial Design, Beijing University of Technology qyr@vip.sina.com

    ·         My blog link: http://guandai.spaces.live.com/

    3/7/2008

    Taarnborg Renew

    Taarnborg: Becoming History

    A Question: what is this project about?

    Aim of this project was to design in order to communicate historical heritage, to visitors of a private museum, attending to cultural events.

    Our scenery is Taarnborg: a house from the Renaissance, famous because Hans Adolph Brorson lived there. He was hymn writer and bishop of Ribe from 1741 to 1764, date of his death. Nowadays Taarnborg is a private home and meeting place for lectures, musical evenings and historical dinners.

    Checking on the past feedback: we found out that visitors at Taarnborg are usually groups of 30 up to 40 people. Age is from 50 to over 60 years old.

    Some of them are members of religious groups based on the local area, they share an interest in local history, religion and philosophy. They attend meetings in Taarnborg to know more about these subjects and to sing together Brorson's hymns.

    ------------------------------------------- 

    B Research issues:

    1 to materialize the time-line of Taarnborg in the place, into a tangible form that could be experienced by the visitors.

    2 experiment techniques learned in school about user-centered design

    3 to work on boundary with: interior design (arrange a setting suitable for users and activities), art (to stir up an emotional response on people with an installation) and museology (make people aware of historical heritage connected to that particular place through our setting).

    4 Relate to our feelings and respect the balance between: place, functions and people involved (guests and inhabitants), so to make the experience of the visitors richer, avoiding to spoil it.

    -----------------------------------

    C We had to deal with many practical constraints:

    1 predefined environment and functions: we had to adapt to expectations of people with a different set of values

    2 financial: we payed ourselves but all the expenses will be covered by Taarnborg.

    3 Transportation: we had to test our ideas in Taarnborg, so that we had to use part of our time traveling,

    4 time constraints, we started field studies Tuesday 8th of January, but we had to make a demonstration already Sunday 13th in order to get an initial feedback, the museum is now closed until April.

    5 feedback: because of tight schedule we could not get proper feedback, we had to rely on mails which is the usual way the owners of Taarnborg get their feedback. One problem is that we are getting very positive comments, probably only happy visitors wanted to write to us. Then we presented in Danish, this also could contribute to drive people to be more positive, they appreciated our effort and they showed it clearly after our presentation.

    We had to combine different sources:

    1 Brorson's hymns and life

    2 History of the place, that has always been connected to local power

    3 Our knowledge about design, use what we can do and know.

    ------------------------------------ 

    D Strategies

    Given all the constraints and the initial sterile atmosphere of the rooms, we decided to explore the senses to deeply involve the guests and make them feel part of the historical process.

    We coordinated our team-work in relation with distance and travels, we worked also at home exchanging files on internet, but more important we found inspiration on each other ideas to enrich the setting with meaning. 

    To optimize our time, we adapted already made things that could fit the place and our concepts too

    ------------------------ 

    E Conclusions 

    We had to deal with many constraints and combine different sources, but we succeeded in creating a richer atmosphere that enhanced people experience. We had a contact with some of them: Bente would like to work more with us to develop further our concepts, then the leader of the visiting group wants to recreate our setting in a room from the 1200, they use for praying.

    In this way we became part of Taarnborg's history together with the people who saw our work Sunday. 

    Still more work is needed: 

    We should explore and develop further our concepts

    -introduce interaction: book lamp that plays Brorson's music when someone approaches, and a lamp for the basement that becomes brighter when people sing all together

    -audio: on the first floor with noises of horses like there was someone passing by on the street, and in the tower wind blowing and some whispers

    -experiment with lights and shadows: reflections of shadows and lights in the tower, silhouettes on the windows of the first floor, projection of lights in the basement to reproduce pre-existing windows that are not there anymore

    -collage: about the time-line of Taarnborg, mentioning also our work

    -more direct feedback: guest books and interviews, to get more precise feedback

    12/15/2007

    If you are duplicated

    理性的我终于控制不住感性的发泄
    我自己也会觉得很惊人 自己会在一星期完成这么多的事情

    我完成了4 个考试2 个阅读分析

    最高兴的是能靠自己的能力 解决朋友的问题 把他留在学校 留在这些同学身边

    虽然 我的考试成绩比他低 虽然我的报告比他交的晚

    不过我感到 能获得一些家的感觉 能获得一些信赖 和坦诚

    其实很久一起就不用母语来表达感情了   现在却又觉得这是很难忘的经历

    朋友会在一起多久 未来还能在哪里见面 DMW 又能何时长大 爱尔兰的畅想又能何时实现

    不论怎样 我有自己的家, 我爱我的家,他们也爱我。 我爱小乖乖 他也爱我。

    朋友的感情使我的生活更丰富和更有意义。我突然又一次打开了自己感性的门, 只有键盘能抒发我的心情

    能让我发泄这样的快乐。 键盘虽不能继续记录了, 但是情感记录在我的内心, 我不能重复手指的流动

    但是有一些像 一期一会, 每次的感情不一样 但每次都有独到的收获 和精彩

    在追逐自己想要的 但又不知道那是什么 , 我在期盼永远期盼不到的东西, 无法说这是对或是错, 但这样的感受是真实的

    尽自己的所能保护我所爱的人 让爱我的人幸福 我的梦。。。 我的期盼。。。

    或许是太着急 或许是没把握 在眼前的机会不知如何把握 自己的未来是否会再次幸运

    我爱你 我幸运 我满足 我期待精彩

    Reflection of “design is a game” project

    l Introduction

    Through designing a game, we get to know the basic process and principle of design beyond user study, and experience the practice of design activity. We concentrate on the dilemma of user, and try to solve or improve the problem by a game. It makes the user to discover and study something after playing the game. What they find from the game can lead them feel better or solve problem better when they meet the dilemma again.

    We design the game in a group, and our team has three teammates. My teammates are come from different backgrounds and countries. Mikko is a Finnish boy and studied television and film design in Britain before. He gets idea in a special way and always tries to find different settlement from others. Franzi comes from Germany and believes in “just do it”, her background is language and culture and she studied it in Southern Denmark University. I studied and worked on industrial design in china for 5 years. I like rational thinking and am good at computer aid design a little.

    l The problem

    During the project I met many challenges and the one that most impressed me is making a decision or finding the direction of the project. I found that the principle of making decision changed continually during the project. We got many ideas and concepts, every concept came from a basic principle. Different concepts lead to different directions. We picked up back many concepts which we gave up before. As the project going, we defined the dilemma first. And our dilemma was communication problem between teacher and students.

    l The situations

    I would like to introduce two situations of our teamwork that demonstrate the dilemma in our process. At the beginning of the project; our 3 teammates sit down around a table and design the basic models of our game. In fact, it is a brainstorming time.

    1st situation:

    Mikko said: “we need simulate the situation like the real.” and then he drew a model. “There are 3 players in the game. They simulate different people in the real world – teacher, student, and worker - who work with student“, he said. At the same time, he connected players with arrows and made comments. He continued speaking: “In this model there are 2 games - main game and sub game”. He drew 2 circles and a timeline beside the circle. “Firstly, Student plays with worker in the sub game. And then, teacher gets the information about the game from student, and after that teacher inflects and changes the rule of game.” This whole process of design went well, but after that problem appeared. It looked like that Mikko do not satisfy his first model and he said: “I think this model have action of communication, but it cannot solve our dilemma. It concentrates on the sub game but it is not important. ” Then I said We need more communication between student and teacher. And make the game more interesting and more like a game.

    2nd situation:

    After that another idea came out from Franzi and she said: “I have got an idea, it is a word puzzle game.” then she figured out the game on paper with drawing 2 players and some cards. “Player gets a word card by random. Student sees the word and figure out it to teacher. Of course, student cannot speak the word directly.” She said. I thought a moment, and I figure out the word puzzle game made is good for easier, but the communication blocks between student and teacher is not necessary. “I think this concept is easier than previous one. And we need direct communication between the two players. The most important is making players try more different ways to figure out a situation or event to their advisors or others”. Mikko continue:”Yes, we don’t need set obstruction for communication, and just simulate the real world communication.”

    The result

    At last, after many other ideas and changes like these situations, we got a right way like the first idea, improved it and made it more interesting. Also we made the game easier by combining main game and sub game to a new one. The game had 3 players still and the basic structure was kept. That means we were back to the start. The first idea was the nearest to the right one.

    l Conclusion

    At the beginning Mikko did a concept by the initial thinking, maybe at that time he didn’t know what exactly the game was, during the drawing and design, but he found a way to continue the design and complete it. This concept was not ripe, but it had some value to use and go on. Mikko enjoyed his process of design and it was really going very well. The concept which he drew was very clear and had enough comments. In my opinion, just because it went well, we could find more useful things from this idea. There were 3 players and 2 rounds in this first idea and these concepts were kept at last. After that, Franzi gave another suggestion. The process and result was similar with the previous one very much, the same description way, the same response. And it also had the useful part to the final design, it was the easier direction. After the 2 situations, following the same way and method, our work progressed and met many situations like these.

    Of course, as any idea appearing, people need find the advantage and disadvantage. Because the start time is for brainstorming, we need more ideas and collect some material first; any suggestion or comment is welcome. However, in these situations, all of our teammates paid more attention on the problem and the lack point of the idea. But after that we didn’t try to review what we have got, just went through follow a direct way. The result is that we just tried to find a new way in a hard work, when a new problem appeared, but forgot some useful ideas which we have got before.

    Of course, when a new idea appeared, it always has good value, but sometimes it means a new start and a new perspective to the project. It was not a bad way to approach a better result, but the process needed progress which based on the former work. According to the condition of the project, designers choose the method and procedure. I think the procedure of design need to plan and it cannot go at will or by random, especially if the time is very tense. Brainstorming is very useful, but designer need back to an efficient work finally.

    12/1/2007

    Just finished an action technology project with ITPD classmates. need feedback!

    It is a microwave design, give user more lively experience when cook with microwave.

    busy project and busy exam!

    the most useful skill to me is english.  I need take more time and energy focus on it,

    whatever papers, presentations or group work. all of them need good communication skill.

    I should use more valid sentences and words. need more check and feedback.

    1/8 time has been passed, the time really go fast. To summary what I have got, it is really have many things to talk.

    next step is more communicates and e-mails...